![]() The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in fullscreen mode, locate and modify the, , and configuration lines to match the specifications from the tileset list.Put it in the data/art directory of your Dwarf Fortress installation.bmp you must use a program like MS paint to save it as a. Convert it into a 24-bit BMP file V0.28.181.40d file or PNG file v0.31.06.The tileset is just an image, so there's no separate download link. Download the tileset via right-click-save-as on the tileset.To install any of these tilesets, follow these steps: Here is the list of user-made standard tilesets. Overview and installation Character sets Ī character set is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code (sometimes called Extended ASCII), which are used to display the main graphics. 4 List of characters used in text and interface.If I missed anyone, please PM me so I can add your name here. And thank you to everyone who provided help and feedback in my original thread. Symbols are mostly retained from Phoebus' tileset. Most characters use the free Dalelands font by Neale Davidson, width-adjusted to at least give the illusion of proper kerning and letter spacing with square tiles. PeridexisErrant and fricy for including these in the LNP and MNP. Meph and Deon who originated the idea for animated grass tiles. Darkond and Hermano whose work serves as the base for most of the finished goods and furniture tiles. Ironhand from whom I took some background rock tiles. Sphr, NW Kohaku, Jiri Petru, Kafine, Bane, Magnut, and Deon for the creature and animal tiles (which have mostly not been changed). Phoebus, whose tileset serves as the base for all of this. Credits to me and the others listed below would be appreciated however. You can use this tileset any way and anywhere you like. * Changed saguaro background color to brown. * Fixed background of colon and semicolon characters being lighter than that of other characters. * Darkened the gray background of creature and animal tile sheets. * Darkened background for boulder tops/microvermin * Added noise to ramps/ballista arrowheads to make them blend in more with the ground/water tiles. * Tweaked sand walls to be darker to make it stand out more from sand floors. * Tweaked sand floors to make it blend in more with the ground tiles * Background color for water depth now shows different shading. * Added grass backgrounds to items commonly found outdoors 0.6 Alpha ![]() ![]() * Adjusted barrel tile so it doesn't display a black background * Vertical bars and horizontal dashes now look arrow/spear-like * Adjusted opacity of numbers so the brightness/darkness of background water depth doesn't affect readability * Numerous changes to plant tiles, including new bamboo tile, exclamation mark doubles as a tunnel tube tree, changes to tiles used for blood thorns, glumprongs, etc., restored withered plant tile * GRASS! It's now easier to distinguish between rock and tiles with plants. * New crown tile (to match actual crown worn by royal dwarf tile) 0.7 Alpha * Further fixes for numbers/water depth becoming unreadable in the trade screen. * Flipped fungiwood tile so it matches overall perspective better * Improved dwarf tiles, particularly the military units and the nobles. ![]() Note that this set is also pre-bundled along with the Lazy Newb Pack ( Windows version, Linux version), and the MacNewbie Pack (Mac users). To install, unzip the file, then simply copy and paste the contents of the folder into the DF directory and overwrite when prompted. If you have any comments, suggestions, or problems, please don't hesitate to tell me about them. Just make sure to forbid traffic on it to avoid trampling them to bare ground. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. ![]() Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. It focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |