Shortened the recovery time by 3 frames. Decreased the distance between the character and the opponent when the move hits. Made it more difficult to jump over the opponent when they are in a low stance. Changed the opponent's behavior when the move lands as a counter hit. Fixed an issue in which the move's properties would vary depending on the timing at which was input This changes the frame advantage from -4 frames to -9 frames when blocked, and from +7 frames to +2 frames when the move hits. Increased the recovery time after the move misses by 5 frames. This changes the frame advantage from -13 frames to -14 frames when blocked, and from -5 frames to -6 frames when the move hits. Increased the recovery time by 1 frame. Fixed an issue in which the second half of the move could not be performed while rising. Fixed an issue in which the opponent's attack would be counted as a counter hit if it landed before the Rage Art start-up animation began. Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. This changes the frame advantage when blocked from -10 frames to -9 frames. Shortened the recovery time by 1 frame. Delayed by 4 frames the timing at which you could shift to a special step from " " Fixed an issue in which pressing " +(button)" simultaneously during a forward dash would accidentally perform the move for " +(button)" Shortened the recovery time after the move hits by 3 frames. Increased the distance between the character and the opponent when the move hits the opponent while they're down. Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch. Changed the attack startup from frame 19 to frame 18. Increased the lower range of the attack. Increased the lower range of the 2nd hit. Changed the damage from 12, 16 to 6, 22. Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked. Made adjustments to game balance for certain characters. Update data Ver.3.10 will include the following elements: TEKKEN 7 DLC 11, DLC 12 and DLC13 will be available HERE from December 10th. PS4®/Xbox One/STEAM® Ver.3.10 Update Note There are also new customization items and battle adjustment for certain character. "Match-Up Win Rate (World)" has been added to the online Versus screen, allowing you to view win-rate data compiled from ranked matches worldwide for different match-ups. New feature “Punishment Training” and more sample combos are added to PRACTICE mode. The update data Ver.3.10 is now released. TEKKEN 7: Patch Notes 3.10 and DLC 11, 12 and 13 Available now! If this information is not provided, the newsletters will not be made available. Required information is indicated by an asterisk. In the event of a dispute, you can refer the matter to the French National Commission for Information Technology and Civil Liberties (Commission Nationale de l'Informatique et des Libertés). You may exercise these rights at any time by using the unsubscribe link in the newsletters or by e-mail. You have the right to request, access, rectify, delete, oppose for legitimate reasons, and transfer all of your data, as well as the right to formulate specific and general instructions concerning the storage, deletion and communication of all post-mortem data. This data is stored until you revoke your consent, and is intended for use by Bandai Namco's services responsible for customer relationship management. Such data processing is carried out only with your consent. In accordance with Regulation 2016/679 of 27 April 2016, your full name and email address will be used by Bandai Namco for the purpose of providing you with a newsletter and information about Bandai Namco's activities.
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